Showing posts with label 1:1 iPads. Show all posts
Showing posts with label 1:1 iPads. Show all posts

Monday, January 2, 2017

Pause Before Downloading: Rules and Resources for Reusing Digital Content in the Classroom

Duke Ellington Visit” by U.S. Department of Education / CC BY 2.0
Why can’t I use this picture?” This is a question my students often ask whenever they are looking for images on the Internet for projects they create in my class.

My response is always this: “If you go into a store and you see merchandise you like on the sales floor, can you take it without paying for it?”

In this era of digital media, where almost everything is searchable and downloadable, it’s easy to see why students, and even teachers, think that it’s perfectly fine to reuse another’s creator’s work. However, this is not always true.

Myths and Facts
Let’s look at some commonly held misperceptions of copyright law.

Myth No 1: You can always claim fair use.
Fact: Fair use isn’t a legislative right, it’s a legal defense you can use in a court of law. However, that doesn’t mean you will avoid legal repercussion simply by using this argument. To learn more, read Harvard University’s guide on copyright and fair use.

Myth No. 2: If it’s copyright protected, then you can’t use it.
Fact: The creator of the work owns the copyright. If you are able to obtain permission from the creator, then you can reproduce it.

Myth No. 3: It’s not copyright protected because it doesn’t say that it is.
Fact: It depends on when the work was originally created. Copyright laws have been amended a few times over the course of the 20th century, so you’ll have to check the work in question. However, as of March 1, 1989, all work is automatically copyright protected, and a copyright notice isn’t necessary for work to receive this protection. The United States Copyright Office explains this in more detail here.

Myth No. 4: As long as you cite the creator of the work, you don’t have to worry about copyright.
Fact: Citing work avoids plagiarism, but you can be in danger of copyright infringement. Check out this explanation from Duke University Libraries’ Web page for further clarification.

Solution
How can students incorporate media into their projects without violating copyright laws? Luckily, there are three options:
  1. Use creative work that is accompanied by a Creative Commons license. Creative Commons is an organization dedicated to helping creators share their work with the world. People who publish their work with a Creative Commons license are allowing others to reuse their work on their terms.
  2. Use work in the public domain. These creations are not subjected to copyright laws because either the copyright has expired or the creator has decided to give up his or her rights to the work. In the latter example, creators will declare this on their work.
  3. Create original work. Students are incredibly creative. Depending on their talents and inclinations, they can create hand-drawn illustrations, make their own computer graphics or take their own photographs. With the right digital tools, students can create their own original videos, music, images or audio.

Project Resources
I’ve gathered a few resources for students to use when incorporating media created by others. Don’t forget to tell students to verify the usage rights of all works before using them. In addition, keep in mind that when searching on the Internet, there is always the potential to come across inappropriate content. Before using any of the following search engines, check that it has been vetted by your school’s content filters. Also, tell your students to turn on SafeSearch — if it’s an option on the website.

  1. Creative Commons Search allows you to search for Creative Commons–licensed images, videos and music.
  2. Google Advanced Image Search allows you to filter your search, by image size, aspect ratio, color and more. The most important thing to remember is to scroll down to the end of the search fields and choose the correct “Usage rights” option.
  3. Pixabay is a website with many beautiful public domain images. Remember not to click on the sponsored links (those are not in the public domain), and you’ll find many great options.
  4. Photosforclass is fantastic for the classroom. All photos are all Creative Commons licensed, filtered for appropriate images and come with an automatic citation when you download a photo.
  5. Openclipart provides clipart that is all in the public domain
  6. Flickr This link will take you to Flickr’s search portal. You must click on “any license” to filter for the correct license.
  7. Wikipedia usually features work with Creative Commons license or those in the public domain.
  8. Pics4learning states on its homepage that it offers “a curated image library that is safe and free for education. Teachers and students can use the copyright-friendly photos and illustrations for classroom projects, websites, videos, portfolios or any other projects in an educational setting.”
  9. Foter has free stock photos. When choosing an image, users are guided through an attribution process that could be helpful for students.
  10. Library of Congress is the government’s website of online prints and photographs.

Giving Credit Attribution
As with textual research, giving credit is always something we should teach our students. However, most students are unsure how to cite images in their projects. Though MLA or APA citations are appropriate for academic papers, these look clumsy in a project or in published media. When providing attribution, include the name of the work (if known), the name of the creator and the usage rights. Also, include hyperlinks to the creator and the Creative Commons license in the citation. Here is an example of how to cite images with hyperlinks: “Beach” by Sean MacEntee / CC BY 2.0. To download an infocard to show students how to include credit attribution, click here.

Time to Get Students Creating
In the 21st century, understanding how to properly use digital content is an essential skill. Following copyright laws isn’t difficult if students follow guidelines and use the right resources. Isn’t it time we showed them how?

Originally published on KQED's "In the Classroom" blog. Reproduced courtesy of KQED.

Saturday, April 6, 2013

Giving Up My iPads for Chromebooks

I teach in a 1:1 iPad classroom, and I asked to pilot 1:1 Chromebooks for the next school year.

Truthfully, it wasn't an easy choice to make.  Secretly, I tried to squelch my nagging desire to do more with my students.  After all, I loved teaching with iPads, and I'm proud of all the work, creativity, and fun that came out of using them.  Besides, iPads are cool.

But I had to be truthful.  I had to be creative to use the iPad as a creation tool, and I had to find workarounds.  And there were things my students just couldn't do on them.

I teach four classes of 8th grade ELA, and in my classroom, I heavily emphasize writing, analysis, and critical thinking.  A keyboard obviously would've been nice, especially since my students pounded out over 2,600 blog posts over the course of six months alone (in addition to the essays, responses, and online discussions they write for me).  Many of my students cite the lack of a keyboard as a shortcoming, but my school couldn't justify this additional expense, seeing that thousands of dollars have already been spent to build our iPad carts.

Also, I wanted my students to fully utilize all the features of Google Docs - annotating text, commenting, and all the social and collaborative aspect that makes Google Docs - Google Docs.  But these features weren't available on the iPad.  (Note: some months after the writing of this post, the Google Drive app has been updated to include the ability to add comments. However, this iPad version is still lacking when compared to its full web capability.)

Additionally, I'd like my students to create Google Slides, which isn't possible so I had to resort to using other apps.  Then, I had to teach them how to export their work in order to import it to a LMS or a Dropbox folder.  Export work just to import it again?  It seems silly to me...and an efficient use of instructional minutes.

I also wanted my students to create content on Glogster, Nanoogo, Storybird, GoAnimate, and many of the myriad of apps out there that don't work on the iPad.  (Read my blog post on "Using GoAnimate to Fight Bullying" on how we used this great video animation tool in the classroom.)
I can see iPads, with its learning apps, having a greater role in the elementary classroom, and though there are also some great apps for the secondary classroom, it's still a device designed to consume content rather than to create it.

For secondary students, this isn't enough - not for a rigorously, academic curriculum called for by the Common Core.  I've always believed that writing should be a shared, cross-curricular responsibility, and using Google Docs with its full potential is better suited to meet this essential need.

Can students fully utilize Google's core productivity apps with the iPad the way they can on a computer/laptop/netbook?  No.  That's why I wanted to bring Chromebooks into my classroom.  But will my students still use iPads?  Absolutely.

Luckily for me, my current iPad cart will become available for checkout, and I'll book it when I want my students to create digital media projects - on iMovie, Audioboo, Zoodle Comics, and J&C's PhotoStory to name a few.  (Read my blog post on "How to Use Zoodle Comics in the Classroom" for ideas.)  However, for every day use, I plan to fully utilize Google Apps for Education on the Chromebooks, the way it was meant to be used.